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Raw, leaving the door open as to what All Stars was trying to accomplish. Was this for real? Meanwhile, THQ released yet another stellar edition of Smackdown vs.
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The characters all looked like themselves, but twice the size, ridiculously muscular, and pulling off all of their moves with acrobatic ease miles above the ring resulting in a crash so epic the ring would ripple like water when stones were thrown in a pond. The day this game was revealed for the first time, it was tough to ascertain exactly what it was. Raw: Something a bit more cartoonish, frantic and hands-on, targeting the market wishing to pick up a larger than life product with larger than life products. The goal? Come up with a sister product for Smackdown vs. When Midway declared bankruptcy, THQ purchased the San Diego studio that produced the less than memorable TNA Impact game, and put them to work on a new wrestling game. Sal DiVita's continued vision of the ideal arcade-style wrestling game had long been silenced.
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Though DiVita himself admitted certain elements of the game itself were less than desirable to him as a wrestling fan (such as the comedic elements of the blood substitution with objects,) it was still a favorite project of his (he even confirmed the existing rumor that Adam Bomb is hidden within the annals of the game, though he would not divulge how to obtain him, stating only that the character was incomplete and there was no sense in attempting to procure him.) Midway didn't collaborate with the WWF ever again, and eventually, THQ secured exclusive rights. The resulting effect: A fun and memorable game.
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The game never took itself seriously: Hams, bats and inflatable mallets were substitutes for blood, and wrestlers like Razor Ramon could shake you down into 20+ hit combos full of physically impossible, yet hilarious wrestling slams. While the likes of WWF Raw graced our home consoles, DiVita and the crew of Midway spent 2 years designing Wrestlemania for its 1995 release.
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Raw series and Fire Pro have been left to carry the torch forward.Įnter Sal DiVita, the mastermind behind Wrestlemania: The Arcade Game, a morbidly fun concoction of Midway's fighting game engines and the family fun of the World Wrestling Federation. After the borderline embarrassing Rumble Roses series, the genre has been pushed on the backburner while games like the Smackdown vs. Since then, there has been no true arcade wrestling worth mentioning. After a packed decade full of the likes of Wrestlemania: The Arcade Game, Slam Masters (and its Saturday Night home edition) and arguably the most popular wrestling title of all time in WWF Wrestlefest, Sega and THQ's joint effort Royal Rumble opened up the last decade, which flickered out into deserved mediocrity. It's been 11 long years since we saw the likes of a true no holds barred arcade-style wrestling game.